Outsoftware · Digital preservation · 2016–present
The collection preserves original media and their copy protection. Supplied backup copies are also used to document the software and are identified in the screenshot captions.
Arcadia Game Disk
Arcadia Game Disk for SAM Coupé. One preserved file in SAD format, from the digital preservation collection started in 2016. Names recorded on the medium include PB1-001, COLUMNS, OVER, COLUM1.SCR, COLUM2.SCR.

Source: Arcadia_Game_Disk.sad
Arcadia_Game_Disk.sad
Download original file800 KB · SAD
Timestamp stored in the original ZIP; timezone unspecified. It does not certify the dump acquisition date.
Media contents (61)
| Original name | Type | Byte |
|---|---|---|
| PB1-001 | SAM CODE | ≤ 10.200 |
| COLUMNS | SAM BASIC | ≤ 23.970 |
| OVER | SAM string array | ≤ 3.570 |
| COLUM1.SCR | SAM SCREEN$ | ≤ 24.990 |
| COLUM2.SCR | SAM SCREEN$ | ≤ 24.990 |
| COLUM3.SCR | SAM SCREEN$ | ≤ 24.990 |
| COLUM4.SCR | SAM SCREEN$ | ≤ 24.990 |
| GRAPHICS | SAM CODE | ≤ 1.530 |
| COLUM.FON | SAM CODE | ≤ 1.530 |
| FONT2 | SAM CODE | ≤ 1.530 |
| KEYS1 | SAM string array | ≤ 9.180 |
| KEYS2 | SAM string array | ≤ 9.180 |
| KEYS3 | SAM string array | ≤ 9.180 |
| xywl | SAM numeric array | ≤ 1.530 |
| CHARS | SAM string array | ≤ 1.020 |
| PALER3C.CO | SAM CODE | ≤ 510 |
| COUNT | SAM CODE | ≤ 510 |
| KEYPOS | SAM numeric array | ≤ 1.020 |
| SPACE | SAM string array | ≤ 4.080 |
| RETURN | SAM string array | ≤ 2.040 |
| DELETE | SAM string array | ≤ 1.020 |
| CURSORS | SAM string array | ≤ 1.020 |
| JOYSTICK | SAM string array | ≤ 2.550 |
| SCORECOUNT | SAM CODE | ≤ 1.020 |
| COLUMN.FON | SAM CODE | ≤ 1.530 |
| COMPLETE | SAM SCREEN$ | ≤ 24.990 |
| DOCTOR | SAM BASIC | ≤ 15.300 |
| Mario .fnt | SAM CODE | ≤ 1.530 |
| GERMS | SAM string array | ≤ 510 |
| PILLS | SAM string array | ≤ 1.530 |
| hold | SAM string array | ≤ 4.590 |
| dr.over | SAM string array | ≤ 4.590 |
| marmen2 | SAM SCREEN$ | ≤ 24.990 |
| scrollcode | SAM CODE | ≤ 510 |
| marscrolly | SAM CODE | ≤ 1.020 |
| marsfont | SAM CODE | ≤ 4.080 |
| score.cod | SAM CODE | ≤ 1.530 |
| DR.MARIO | SAM SCREEN$ | ≤ 24.990 |
| marsource | SAM CODE | ≤ 510 |
| mario .MSC | SAM CODE | ≤ 49.470 |
| INSTR.SCR | SAM SCREEN$ | ≤ 24.990 |
| RASTER | SAM CODE | ≤ 1.020 |
| RASTER.PIC | SAM CODE | ≤ 9.180 |
| LICENSEFON | SAM CODE | ≤ 1.530 |
| AUTOARCLW | SAM BASIC | ≤ 3.060 |
| Licensecat | SAM CODE | ≤ 3.060 |
| LICENSEPRG | SAM BASIC | ≤ 2.550 |
| INSTR.COD | SAM CODE | ≤ 510 |
| moves | SAM CODE | ≤ 510 |
| BOMBARD | SAM BASIC | ≤ 3.570 |
| bomb.dat | SAM CODE | ≤ 1.530 |
| pl1+2 | SAM string array | ≤ 1.530 |
| title .CMP | SAM CODE | ≤ 18.870 |
| menu .CMP | SAM CODE | ≤ 10.710 |
| BOMBCODE | SAM CODE | ≤ 2.550 |
| game .bmb | SAM CODE | ≤ 24.990 |
| moves.bmb | SAM CODE | ≤ 510 |
| decomp | SAM CODE | ≤ 510 |
| INITSDR | SAM CODE | ≤ 510 |
| SDRIVER | SAM CODE | ≤ 2.040 |
| BOMB.INSTR | SAM CODE | ≤ 3.060 |
Names are preserved as recorded on the medium. “≤” indicates allocated space, not the exact file length.