Outsoftware · Digital preservation · 2016–present
The collection preserves original media and their copy protection. Supplied backup copies are also used to document the software and are identified in the screenshot captions.
spiele b
spiele b for SAM Coupé. One preserved file in DSK format, from the digital preservation collection started in 2016. Names recorded on the medium include autoload, BEARMIX, all++, BOMBARDMNT, moves.

Source: spiele b.dsk
spiele b.dsk
Download unavailable. Copyrighted material: redistribution permission for this file has not been verified.
Timestamp stored in the original ZIP; timezone unspecified. It does not certify the dump acquisition date.
Media contents (78)
| Original name | Type | Byte |
|---|---|---|
| autoload | SAM CODE | ≤ 6.120 |
| BEARMIX | SAM BASIC | ≤ 7.140 |
| all++ | SAM CODE | ≤ 13.770 |
| BOMBARDMNT | SAM BASIC | ≤ 3.570 |
| moves | SAM CODE | ≤ 510 |
| bomb.dat | SAM CODE | ≤ 1.530 |
| pl1+2 | SAM string array | ≤ 1.530 |
| bombcode | SAM CODE | ≤ 2.550 |
| game .bmb | SAM CODE | ≤ 24.990 |
| decomp | SAM CODE | ≤ 510 |
| title .CMP | SAM CODE | ≤ 18.870 |
| menu .CMP | SAM CODE | ≤ 10.710 |
| BATTLSHIPS | SAM BASIC | ≤ 10.200 |
| G_b-ships | SAM CODE | ≤ 510 |
| S_b-ships | SAM SCREEN$ | ≤ 24.990 |
| BATTLESHIP | SAM BASIC | ≤ 24.990 |
| battleudgs | SAM CODE | ≤ 510 |
| BLITZKRIEG | SAM BASIC | ≤ 6.120 |
| BATTLESH.2 | SAM BASIC | ≤ 13.770 |
| BUGGY | SAM BASIC | ≤ 20.400 |
| future | SAM CODE | ≤ 1.530 |
| BIP | SAM BASIC | ≤ 11.730 |
| BIP FONT | SAM CODE | ≤ 1.530 |
| BEET.MANIA | SAM BASIC | ≤ 1.530 |
| beetlmania | SAM BASIC | ≤ 10.200 |
| instructio | SAM BASIC | ≤ 3.570 |
| contestc | SAM CODE | ≤ 510 |
| beetle | SAM BASIC | ≤ 1.530 |
| beetle$ | SAM SCREEN$ | ≤ 24.990 |
| beetle1 | SAM CODE | ≤ 1.020 |
| beetle2 | SAM CODE | ≤ 1.530 |
| beetle3 | SAM CODE | ≤ 2.040 |
| beetle4 | SAM CODE | ≤ 18.870 |
| beetle5 | SAM CODE | ≤ 11.220 |
| beetle6 | SAM CODE | ≤ 3.570 |
| sol_gfx | SAM string array | ≤ 1.020 |
| mdriver | SAM CODE | ≤ 510 |
| BANZ.SOLIT | SAM BASIC | ≤ 7.650 |
| blob.g | SAM CODE | ≤ 45.390 |
| BLOB | SAM BASIC | ≤ 1.020 |
| blob.m | SAM CODE | ≤ 7.140 |
| BOMB.CODE | SAM CODE | ≤ 36.210 |
| BOMB.SCRFX | SAM CODE | ≤ 510 |
| BOMB.TUNE | SAM CODE | ≤ 3.570 |
| BOMB! | SAM BASIC | ≤ 3.060 |
| BONG! | SAM BASIC | ≤ 15.300 |
| BUB | SAM BASIC | ≤ 17.850 |
| bub.scr | SAM CODE | ≤ 24.990 |
| drum | SAM CODE | ≤ 2.040 |
| BREAKOUT | SAM BASIC | ≤ 1.020 |
| break out | SAM CODE | ≤ 23.970 |
| BUNJ WOBL1 | SAM BASIC | ≤ 6.630 |
| line.m | SAM CODE | ≤ 3.570 |
| BOGGLE | SAM BASIC | ≤ 1.530 |
| boggle.bas | SAM BASIC | ≤ 15.300 |
| bogglecode | SAM CODE | ≤ 28.050 |
| BOMBER | SAM BASIC | ≤ 5.610 |
| cestina | SAM CODE | ≤ 1.530 |
| sprite.spr | SAM CODE | ≤ 510 |
| BLOCKS | SAM BASIC | ≤ 8.670 |
| cube | SAM CODE | ≤ 2.550 |
| BOMB IT | SAM BASIC | ≤ 3.570 |
| BUG FEVER | SAM BASIC | ≤ 9.180 |
| frgscr | SAM CODE | ≤ 15.300 |
| BUGS 2 | SAM BASIC | ≤ 7.140 |
| BUG FONT | SAM CODE | ≤ 1.530 |
| BLASTAMAC | SAM BASIC | ≤ 12.240 |
| SCAD.S1 | SAM CODE | ≤ 16.830 |
| SCAD.S2 | SAM CODE | ≤ 4.080 |
| game | SAM BASIC | ≤ 10.710 |
| opt.$ | SAM CODE | ≤ 5.610 |
| panel | SAM SCREEN$ | ≤ 24.990 |
| show.drw | SAM CODE | ≤ 31.620 |
| BEE BOPPIN | SAM BASIC | ≤ 2.040 |
| b-code1 | SAM CODE | ≤ 16.830 |
| b-code2 | SAM CODE | ≤ 4.080 |
| beeBop6 | SAM BASIC | ≤ 6.120 |
| bee3.DRW | SAM CODE | ≤ 51.000 |
Names are preserved as recorded on the medium. “≤” indicates allocated space, not the exact file length.