THE GREAT ESCAPE QL - R10 SPEED
Outsoftware 2026 - ChatGPT & Codex
Native C port / MODE 8 / original 256x192 unchanged.
Requires 640 KiB QL. QDOS-owned job memory; no high-RAM reservation.
0 START; 1 KEYBOARD REDEFINE; 2 JOYSTICK 1;
3 JOYSTICK 2; 4 QL CURSORS.
QAOP/SPACE remains active in modes 2, 3 and 4.
Joystick 1: QL CTL1 (same contacts as arrows/SPACE).
Joystick 2: QL CTL2 (F1 left, F3 right, F4 up,
F2 down, F5 fire). Select 3 before starting.
QL cursors: arrow keys, SPACE fire.
FIRE+UP: pick up. FIRE+DOWN: drop.
FIRE+LEFT: use first item; FIRE+RIGHT: second item.
SHIFT+SPACE: restart request; Y confirms; N cancels.
ESC does not exit to QDOS.
C: colour ON/OFF in menu and game (default OFF).
Hero: cyan. Guards/commandant: red.
Other characters and background retain original ink.
Original animation frames; colour in same RAM frame.
No input: automatic walking.
Menu help uses spare upper/lower screen borders;
all help is cleared before gameplay.
Loading SCR and R5 base renderer preserved.
Selective IPC scans; coalesced and spaced SOUND.
No disk or serial IO during gameplay. No TK2 required.
Sparse native colour is composed before publication.
50 FPS target NOT yet achieved. No new FPS claim.
Original: Denton Designs/Ocean 1986.
C engine: David Thomas.
